Gazepoint has been covered in the news a fair amount recently. After coverage in the local Vancouver Sun newspaper, Dr. Hennessey has given interviews on CKNW radio (SoundCloud link below) as well as CTV on eye-tracking applications and even given a sneak peak at our head mounted prototype system. We have also added another 3 citations of the Gazepoint GP3 in academic papers to the publications page.
Gazepoint's affordable and easy-to-use GP3 means you can outfit an entire classroom with eye-trackers! Leading eye tracking expert Dr. Andrew Duchowski of Clemson University, set-up a classroom with a GP3 eye tracker and Gazepoint Analysis software on each desk for the Fall 2014 school term. Dr. Duchowski teaches eye tracking from the low level systems to end-use applications, and found that sharing a limited number of devices between students really limited their exposure and first -understanding of how eye trackers works and are best used. With the help of Gazepoint, problem solved! With an entire laboratory facility instrumented with eye trackers and eye tracking software tools, it became much faster and easier to teach core concepts and have the students gain practical hands-on experience with running eye tracking studies. A total of 20 workstations were instrumented with GP3 desktop eye trackers attached to 22" displays with the VESA mount adaptor. The VESA mounts ensure the GP3 is solidly affixed to the workstation, while also properly positioning the eye tracker with respect to the viewer. Each workstation ran a full version of the Gazepoint Analysis UX software. "Teaching the class with 20 eye trackers, with one per student, was liberating. Contention issues were all but eliminated. A portable eye tracker on a tripod in front of the lectern with the instructor's display projected on the screen allowed a hands-on demo where each student ran their own calibration and their own first mock study with an image as stimulus. Prior to the instrumented classroom, students would often procrastinate with this kind of experimentation, jeopardizing their potential for success later in the semester. The in-class hands-on demo allowed each student to quickly grasp how to calibrate the device, record data, and then immediately see how scanpaths and heatmaps correspond to what they had [...]
A New Year is upon us and we're happy to unveil a faster, improved website! We heard from many of our valuable customers that they were experiencing trouble with our online shopping cart, so we went to work and we now have a much faster site and a new cart which should work much better. In the process of updating the site, we also reorganized the shop to greatly simplify the discount bundles. You can now customize a bundle with exactly the products and accessories you'd like while still getting the discounted price! If you notice any issues with the new system or have any difficulties, please let us know. Wishing all of you a happy, successful, and productive 2015! From the whole team at Gazepoint
We are frequently asked if we can point to academic papers that illustrate the use of the GP3 eye-tracker and Gazepoint Analysis. Academic papers take a considerable time to go from experimentation to publication, but we are very happy to have the first set of published works using our system available for reference (listed below). We will maintain an up to date list of these external publications HERE, along with our own historical and future publications (yes we use the Gazepoint system in our own research!). [wp-publications bib=Gazepoint-External.bib all=1]
Once again another software update! And this time with more features! And yes more bug fixes too! The browser bar of the integrated browser has been minimized, the age/gender sort selection improved, and by popular demand we have added the ability to mask off low viewed data when visualizing large datasets to the data visualization control. We were hearing that when very large numbers of recordings were aggregated (100's) it turned out there were gaze views at pretty much ALL portions of the screen. And while technically correct, the visualization ended up covered in blue with a few 'hotter' regions. The data visualization dialog box now lets you threshold off low viewed regions, highlighting the regions of the image viewed most by the aggregate of viewers. This thresholding technique can also be used on fixation maps to hide fixations with small durations. Heat Map with most of image viewed Heat Map with highest viewed regions emphasized Fixation Map with all fixations Fixation Map with fixations of small duration removed Summary of updates: - Improved multi-recording selection based on gender and age - Added ability to hide low viewed regions of heatmap (Outlier Filter) - Added ability to hide low duration fixations in fixationmap (Outlier Filter) - Reduced size of browser controls for web browser experiments - Bug fix for use of browser forward / back buttons if there is no browser history created yet - Bug fix in preventing all data records from being deselected when a recording setting is changed - Bug fix in reset of CNT and TIME variables when switching to next media item - Bug fix in audio recording setup of Thinkaloud - Bug fix in recording web media, escape button [...]
The Gazepoint software suite V2.9.0 has just been released! This release includes a number of library upgrades and a focus on improved stability and bug fixes. I can't say it was the most fun release to work on but it certainly is our most reliable and robust build to date! As always, let us know what you think, all feedback is welcome! Cheers, Craig (Update Nov 2, 2014 - V2.9.2 has been posted which fixes a few last minute bugs that showed up, in particular an issue with exporting long duration videos)
The latest release of Gazepoint Analysis v2.7.0 is now available for download. We have added a set of great new features including: Large Project Media Sets Customers were creating very large projects and running into memory issues. We completely revamped how we handle memory allocation and can now support very large (hundreds) of media items. These very large experiments were a little time consuming to put together, so we also added the ability to add multiple media items at the same time, simply hold CONTROL and click on all the media items you wish to add and they will be added all in one go. User Controlled Fixation Colors With large data sets of user recordings it can be difficult to distinguish one user from the next when aggregating many subjects at the same time. It is now possible to select the color of fixations for each recording. Easier Selection of Recordings Again with large data sets it was getting cumbersome to select and un-select different recording groups. We have added the ability to tag each recording with the subject's gender (Male/Female) and age. You can then select a filter option based on Gender and Age, and easily toggle between two groups. This also lets you easily compare two groups such as for A/B testing, just label Group A as M and Group B as F. Thank you all for your excellent feedback on Gazepoint Analysis! We use your feedback to steer our new feature road map, so please keep in touch and let us know how we can make Analysis easier and more powerful for you! Cheers, Craig
We are very happy to announce the release of Gazepoint Control and Analysis V2.5.0. This latest release adds a number of great new features and updates and includes all the features of V2.4.0 which was only released internally. Gazepoint Control has been updated to include user controlled calibration points through the OpenGaze API. This allows full control of the calibration points used, a minimum of 4 calibration points a required. Gazepoint Analysis has many new features that make it easier and more powerful than ever: It is now possible to manually set the current time point in analysis mode (ALT-T to quickly jump to the time control). Heatmap visualizations have been updated to include an 'Absolute Scale' mode. This provides the ability to generate quantitative heatmaps in which the heatmap color correlates to a specific maximum time duration rather than a relative scale. Video Export is now 3-10x faster than previously. Visualization export (image / video) have more consistent resolutions (match source media resolutions). For Gazepoint Analysis Professional users we have added a number of new features: For web content it is now possible to turn OFF the dynamic web capture. Dynamic web capture is used to overlay a screen capture video of the website onto the static full webpage image. When aggregating multiple subjects this single user dynamic content is no longer of interest. There are two new powerful visualizations, Opacity Maps which obscures the media contents NOT seen by the user and Bee Swarm which shows only the current point-of-gaze for each users great for large multi-subject visualizations. Audio from video media items can now be copied from source media to the exported video. We are already hard at work on the next set [...]
At Gazepoint we are always keen to feature innovative uses of eye-tracking systems, especially applications using the GP3! Over the past 8 months a student team in Electrical and Computer Engineering at the University of British Columbia has been hard at work developing an innovative new video game which uses the player's eye-gaze information as a core game dynamic (also featured on the ECE UBC site). Focalpoint is one of the first, if not the first game which uses eye-gaze as a native game dynamic (and not just a mouse cursor or touch replacement). It's a simple game, but once you start playing, you forget about the eye-tracking and it feels like the computer just knows what you want it to do, without having to click anywhere. For those of you fortunate enough to have a GP3 eye-tracker, you can download and play the game from the following link: For those without a GP3 you can check out the demo video the UBC team created, or you can pick up a GP3 from us! I'm not sure whether to be flattered or not by the main character's name. Focalpoint Team Pictures and Bio Nick Fischer: Nick is the team leader of the project. He handles the communications and and meetings for the group. His biggest contributions to the game are the integration of Gazepoints eye-tracker and the game audio. Nick is a 4th year Electrical Engineering undergrad at UBC. Russell Porter: Russell designed the game's software architecture and implemented the teleportation functionality, he is a 4th year Computer Engineering undergrad at UBC. John McDonnell: The Focalpoint game was originally Johns idea. He is the games head designer, and programmer. Johns biggest [...]
We get this question a lot. The answer is YES we ship just about anywhere in the world. If we don't have your country on the online shipping calculator, just get in touch and we'll provide you with a shipping quote. We've shipped our eye tracker to almost every country in the world, and we're looking forward to getting at GP3 into EVERY country in the world.