At Gazepoint we are always keen to feature innovative uses of eye-tracking systems, especially applications using the GP3! Over the past 8 months a student team in Electrical and Computer Engineering at the University of British Columbia has been hard at work developing an innovative new video game which uses the player’s eye-gaze information as a core game dynamic (also featured on the ECE UBC site).
Focalpoint is one of the first, if not the first game which uses eye-gaze as a native game dynamic (and not just a mouse cursor or touch replacement). It’s a simple game, but once you start playing, you forget about the eye-tracking and it feels like the computer just knows what you want it to do, without having to click anywhere.
For those of you fortunate enough to have a GP3 eye-tracker, you can download and play the game from the following link:
For those without a GP3 you can check out the demo video the UBC team created, or you can pick up a GP3 from us!
I’m not sure whether to be flattered or not by the main character’s name.
Focalpoint Team Pictures and Bio
|Nick Fischer: Nick is the team leader of the project. He
handles the communications and and meetings for the
group. His biggest contributions to the game are the
integration of Gazepoints eye-tracker and the game
audio. Nick is a 4th year Electrical Engineering undergrad
|Russell Porter: Russell designed the game’s software
architecture and implemented the teleportation
functionality, he is a 4th year Computer Engineering
undergrad at UBC.
|John McDonnell: The Focalpoint game was originally
Johns idea. He is the games head designer, and
programmer. Johns biggest contributions are the
game physics and the Overworld. He is a 4th year
Software Engineering undergrad at UBC.
|Marius Malvik: Marius is the games user interface head
and the lead tester. Marius’ biggest contributions to the
game are the game menus and the testing of the game.
Marius is a Computer Science Major from NTNU in Norway.